.create a cyclical process of inspiration and ideation
.explore design through varied contexts (landscapes, vehicles, gear, etc.)
.introduce and examine broader conceptual ideas
.speculate on innovative design possibilities
Cattiva Explorer is an alter-ego and an ongoing world-building project. The name is Italian slang for evil — a deliberate provocation, a signal that what happens here operates outside the expected. The project proposes a different vision of the future: one where technology and nature don't oppose each other but hybridise into something genuinely new. Not the cold, minimalist aesthetic that dominates how we imagine tomorrow — but a world where natural materials, craft, organic form and technological precision intersect to create something that feels both alien and deeply familiar. Nature-Tech. The aim is to break the context we've been programmed into. We see products, environments and futures a certain way because we've always seen them that way. Cattiva Explorer shifts the frame — building speculative worlds that make space for new possibilities, new aesthetics, new questions. What else could this look like? What if tech didn't have to feel like tech? It is also a laboratory. The Cattiva Explorer world generates real projects: the sunglasses prototype is a takedown from this speculative future into a usable object in the present. More will follow.